The problems of the design of interactive spaces
The goal of this study is to analyze the possibilities for architectural design of interactive spaces. In the first part some basic principles and examples of interactivity are represented. Practical application of interactive elements reveals that in most cases such elements exist separated with no relevance to the architecture of the building. It is speculated that the principles of interactivity could be applied to the whole building so that interactive elements would perform as interconnected parts of the environment and architecture. In the second paragraph some basic principles of form and space generation are highlighted in order to examine how they could be applied to the design of interactive spaces. In the third part the analysis of the main principles of interactivity and means of architecture is summarized and as a conclusion it offers to organize interactive spaces according to a scenario which should be based on natural activity of the visitors according to the function of the space. Such scenario would provide the space and building with a unified concept of its transformation in order to avoid randomness in the image of space.